[elder scrolls switch review]’I first pitched the game to Lucas in 2009!’ – Todd Howard talks Indiana Jones (and Elder Scrolls 6)

08-15 22:57

  Bethesda Games Studio director Todd Howard kicked off Microsoft’s E32021 showcase with the first reveal of his new ‘NASA-punk’ space RPG Starfield. Telegraph Gaming was granted an exclusive audience with him to discuss the game’s 25-year genesis, the easter eggs hidden in the new teaser trailer, and what the studio’s recent acquisition by Microsoft means for PlayStation-owning fans of their games.?

  We also took the opportunity to check in on the status of two other much-anticipated upcoming Bethesda titles: the Elder Scrolls 6 and Indiana Jones (both games are so far from release that neither yet has an official title).

  The Elder Scrolls 6 was first revealed in name only alongside Starfield at E3 2018 – a move Howard confirmed was intended to assure fans the studio was still committed to single player games in the wake of the massively multiplayer experiment Fallout 76.?

  Few details have been released since – although some fans are convinced a hidden detail in the Starfield trailer resembling the outline to Lilac Bay, a location from the series’ Tamriel setting, offers a clue to the game’s location.

  Howard wouldn’t go into specifics about the sequel to the Elder Scrolls’ enormously well-received 2011 instalment Skyrim but did offer this update on its development:?

  “The [new Starfield] technology, Creation Engine 2, is sort of built for both. It’s like a new tech base. The vast majority of our development development work is on Starfield right now but everybody works on everything so the projects kind of intertwine.?

  ”It’s good to think of The Elder Scrolls 6 as still being in a design [phase]… but we’re checking the tech: ‘Is this going to handle the things we want to do in that game?’ Every game will have some new suites of technology so Elder Scrolls 6 will have some additions on to Creation Engine 2 that that game is going to require.”